"Fat stacks of $"
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"Fat stacks of $"
Its good but i got a glitch where my character became invisible, i opened a door with my sword (not the wooden) i opened a door that was almost out of my reach and then i became invisible
I'm sorry this happened, videogame doors are notoriously hard to make happen, (google videogame doors and scroll a bit) I did my best but the result has some extreme edge cases, which is what you've encountered. At this point, four years after making the game, all I can do is apologize and try to do a better job of doors (or avoid them altogether) in my future games.
Thank you for understanding.
The games good but I wish you could move items in your inventory
The combat is really fun and fast-paced (you can mash z but, eh, it's still fun), but the farming grind... that's where we have some problems.
You have to babysit your farm so it can stay at maximum efficiency. You sit there and mash z on your crops, getting berries, watering, selling, the same thing, over and over, just to afford a new seed to babysit. You can just not get the new swords and health containers, but it makes the game a lot harder.
Maybe make enemies spawn more often, closer to your farm. There's a ton of potential here, and I love the idea, but the farming just kinda... eh.
A fun gardening game whaaaaat!!!
Really polished! :D
This game is amazing! Thank you for it :)
Fun Game!And I like it so much.
It's don't like almost other Roguelike,But show it's difference,like in this game,I can make my own farm.And Roguelike&Hard is my favorite type.
I've found a Door-Related bug already :p
Played this awesome game on Lexaloffle -- thanks for the birthday link! :)
gonna beat the game without gardening get rekt scrubs
here's some tips that could be helpful, (also i beat it)
destroy everything- the more loot the better, you don't have much without farming so you need to loot all the food you can, this'll mostly be wildberries and berries, so you want to make sure you don't get hit much
doortrick- repeatedly attack a door in a room, this makes the room load in and out constantly and essentially is slow motion, so when things go toward you it's very hard for them to make it to actually hit you
slimes- just be careful not to get hit by their jumps, otherwise easy
bats- erratic and fast, but very important since they often drop wild berries
skeletons- just walk toward you, just spam hit, only bad in groups, also don't get knocked back much
big slimes- same as slimes, just have more health
marble golem- same as skeleton but more health, when in a room with a wizard it's easier to slowly funnel them out
wizard- trap them in a corner while they're shooting at you and spam hit while they're shooting fireballs so you don't get hit by one, and make your way to them and spam hit them in the corner (fireballs bounce off of marble golems)
gar- The most stressful part! don't try to make it go faster by going for a bunch of risky hits because that'll just put you at a high risk of loosing all the progress you've made. paitence is key in this battle. you won't do much damage, the most damage you'll do is when gar spawns near a corner. you should try your best to hit through the fireballs without taking damage and spamming hit while he's stuck in the corner until he teleports out. make sure there isn't many fireballs flying around in the arena, they can be risky to leave. don't get cocky, and use food sparingly but not so sparingly that you end up dying because you didn't eat. with some luck, skill, paitence, and these tips, gar will be dead! and you've won the challenge!
This is a really solid start. I'd love to see you take this and make a full game with this concept
You need to make a full game.
Dude, I would love to see this being a full game. The core mechanic is good, but I feel there's room for improvement.
Cheers! Doing a full game based on Gar's Den has been one of my objectives since I uploaded this game! Sadly I didn't get to it yet, but I will, so look out for it! :)
The game is pretty great. Visuals are nice. The controls are good too.
But you could lower the brightness of the colour a little bit.
And plants could at least be a little faster to grow.
But overall it's a great game .
Just starting: "What? A rouge-like and a gardening game mixed together? This can't work"
Fifteen minutes in: "OK so I just plant stuff, come back later and make money?"
Forty minutes in: "LET'S GO MAKE SOME BERRIES AND DESTROY GAR MISS ME WITH THAT SEEDLESS STUFF!"
10/10 would garden again
This is great, very enjoyable. I really enjoy traipsing around in dungeons frantically waving my sword around, then getting to chill for a bit working on a little garden. Very nice.
love this game so much
Looks like you got stuck in a door. I thought I had fixed all the door-related bugs... ><
Thank you for the report, I'll try to fix it for a potential update in a few weeks. :)
Also, all entities, like shop keeper, shop items and enemies, disappeared. Those plants on screen were planted after the bug happened. There were a few more of them, but they also disappeared.
Excellent job, I really enjoy your pico8 style
It's a fun game but holy crap looking at this game makes my eyes hurt.
That being said, it's impressive you could make this game within Pico8.
Hi! Can you tell me more about this please? Is it the background hurting your eyes or the low resolution or maybe the colors? Or the combinaison of all three? Do you maybe have an idea of a solution that would not hurt your eyes?
Thank you for the praise. :X
Sorry for the abysmally late reply, Itch.io does not do a good job of notifying you about stuff. It's mostly how the background doesn't fade but sticks around leaving you confused about what is real and what is not. I don't usually have a problem with those kinds of things but this just really bothered me in an otherwhise great game.
Just finnished it and it weas good : D
Curious, was there an update? If so, what's changed?
what should i do with garsden.p8 file?