I broke descent, 10/10
Pixel Session Vol.1
A downloadable Pixel Session for Windows, macOS, and Linux
In case it is unclear from the look of this page,
please do not buy this if you have epilepsy problems.
Pixel Session Vol.1 is a collection of 5 extra-polished eye-candy arcadey jam-style games, exploring experimental and minimalist gameplay and graphics!
GET DEEP INTO DESCENT
GET LIGHTNING IN LIGHTNER
GET WATCHED BY B1G BR0TH3R
GET CLONES IN CHARGING PANIC
GET BURSTING WITH CHROMA CANNON
Each game is based on one simple but special gameplay mechanic and built around this mechanic. With a focus on visual feedback, the five games are fine examples of colorful video game juiciness.
The results are five eye-candy arcadey games that will have you say "ok just one more time" a lot of times.
About the creator of Pixel Session Vol.1
TRASEVOL_DOG is an indie game developer who enjoys finding and trying new gameplay mechanics. Eternal prototyper, gamejamer and "Twitter Treasure", TRASEVOL_DOG is in love with 2D graphics and provides his audience with much color, going from concept to next concept, like a gif machine mostly fueled by passion and sugar.
He is also one very active Pico-8 developer, constantly exploring the visual possibilities of the restrictive fantasy console by Lexaloffle. From colorful procgen experiments to trippy programs fitting in a tweet or in a 120 seconds gif to actual games such as HIGH CLIMB or the five in Pixel Session Vol.1.
You can check out
his Twitter here. He does a lot of stuff you can enjoy for free too!
In order to download this Pixel Session you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:
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now i'm forced to unlock all games!! :D well played... loving this minigame ideas.
Nice, but isnt there any source code in the package ?
Heh, I have to say, the method you used for unlocking games is very clever! :) As for the five games themselves, they were pretty easy to pick up and hard to put down. >w< I really enjoyed the journey through all of them (even when I had a bit of trouble trying to get a B rank in Big Brother and Charging Panic, I just cracked under pressure a lot, haha), the graphics and music were beautiful , and it was all done in Pico-8?
Simply amazing. I can't wait for volume 2 (if there's one on the way)! OUO
Big Brother: 120
Charging Panic: 84
Chroma Cannon: 13338
This kind of experimentation, coupled with genuine gameplay not only encourages me to invest time in Pico8, it pushes boundaries and concepts not unlike various periods and artists in Jazz. Fun and important.
I'm up to the fourth game and am really enjoying this so far! Descent was simple enough; definitely the most traditional of the games in this Session, but still unique enough to have a cool twist. It's super fun to go back to and play after the others, which are much weirder.
Lightner is the slowest and so far most unique of the bunch. It almost feels like a strategy game! This one is perfectly-paced for me; I like a game that wants me to react fast, but not super-crazy-split-second fast. Make me think a little too! A lot of the challenge in Lightner comes from wanting to go through it faster than you need to; in fact, that's indicative of one thing I really like about all the games in this collection, which is that the fail state isn't just a matter of having time run out or hitting a wall and suddenly failing, it's usually an amalgamation of stuff happening on the screen that leads to you get overwhelmed and losing. Lightner does end up being waaay easier than all the others though; I got an A rank in like three tries!
Big Brother has the coolest presentation so far. It's more "interesting" to play than it is fun to play. Mechanically, it's not super unique (Descent is better!); the interesting-ness comes from figuring out how to play it while being absorbed in its opressing atmosphere. My complaint with this one is that Level 2 seems to be harder than the later levels (maybe it's just me!), but either way, definitely a cool thing. Learning how to see the lasers of death was a cool experience. ("Cool!" "Interesting!" Cool and interesting! Everything is cool and interesting!)
Charging Panis is definitely the one I've found most difficult. I feel like I haven't "solved" it yet; when the buttons are too close to the edge of the screen, there doesn't seem to be a whole lot I can do to prevent the balls of death from killing my clones. I think the secret is ensuring that there's always at least one clone on each group of buttons and then focusing on pressing one at a time, but I can't quite get the rhythm down between defending existing clones and spawning new ones for unpressed buttons.
Definitely gonna play more of this! Awesome game, thanks for making it!!
Descent - 643
Lightner - 1362
Big Brother - 176
Charging Panic - 55
Gameplay screens - not just titles ?